Hello everyone! Here comes another patch for you. We’ve added our own friend system and removed the Steam integration we previously used.
You can now create a party of up to 3 players and queue into a server together.
This patch also includes many ability changes and tweaks, which may lead to some new bugs or unexpected behavior. Please report any bugs you encounter on our Discord server :)
Social
- Friends System
- Add friends.
- Remove friends.
- Block/unblock friends.
- Block players.
- View friend profiles.
- Party System
- The first version of our party system is now live with a temporary programmer UI.
Matchmaking
- We have rewritten the matchmaking rules from scratch, so match pairing should now work more effectively.
Gameplay
- Improvements to match beats, podium placements, etc.
- Updated the level streaming system, which should resolve replication issues we’ve encountered.
- Additional match music has been added.
Abilities
- Swap Place
- Added a cast distance limit.
- If the caster and the target exceed the cast distance, the Swap Place ability will "break," preventing the teleport. This was added to provide a countermeasure to the Swap Place ability without requiring a specific "counter ability."
- New visuals have been added.
- Bomb
- Reduced cast time from 0.8 to 0.4 seconds.
- Increased size from 1000 to 1500.
- Lowered cooldown from 15s to 10s.
- Hack
- New visuals have been added.
- Power Boost
- New visuals have been added.
- Updated sound effects (SFX).
- Yoyo
- Reduced cast time for improved responsiveness.
- Mega Jump
- Increased jump power.
- Lowered gravity when the player starts falling, allowing the player to float towards the ground and capitalize on being airborne longer.
- Updated SFX.
- Hot Potato
- Reduced cast time from 0.8 to 0.4 seconds.
- Increased size from 800 to 1000.
- If the ball explodes near its target, it will swap to a new target so the player avoids being hit by both the explosion and the ball. However, if the ball is close enough, it can still hit the player even after switching targets, leading to the player losing two health points.
- Place Jump Pad
- Reduced cast time from 0.8 to 0.4 seconds.
- Increased jump pad duration from 3s to 6s.
- Reduced cast time (Note: already mentioned earlier, consider removing or combining).